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Sevnn
Candy Cane King
Joined: 22 Mar 2003
Posts: 7711
Location: Kyrat
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tl;dr: This is the closest game to BF1942 that I've played since BF1942 and I loved it!!
I had so much fun playing BF1 last night that I felt my face cramping from the smiles. Seriously, I struggled to not giggle like a child. Graphically it looks a lot like SW:BF but turned way up. I don't want to say its the most beautiful game I've played, but from a realism standpoint, it is easily the most accurate with rock and dirt depictions. It is hard to describe exactly what I'm talking about but there are times where I'd just stand and stare at rock formations and forget it was a game. Its almost photo realism in these areas. Explosions are fantastic and cause you to want to turn your eyes they are so bright. Not in a flashbang manner but in a "dear god I feel sorry for those guys" way. Weather effects like the sand storm are equally impressive.
FWIW: I'm running a GTX1080 at 4K, Ultra settings, 50% resolution scaling @ 55 FPS. Setting the resolution scaling up to 100% did improve the quality (a little) and my FPS tanked to 5-10. I'm planning to O/C the card a little to get me above 60 FPS on 50% scaling but it doesn't need it. The game is very smooth.
Vehicle mechanics are well polished and feel like driving tanks/planes in BF3 or BF4, only slower. Some of the vehicle to object physics aren't accurate (jumping sand dunes in an armored truck taking no damage), but that is what the game needs to keep the pace up. Tanks are a shit ton of fun as are planes. Driving the tanks I was pretty consistently in the top 5 on my team after I got the basics of the game. I struggled a little with the planes. They fly very well and air-to-air is a ton of fun, but bombers require a lot of patience and foresight. Once I get them I think I'll do a lot better. Flying the planes feels like BF1942 but polished. It absolutely does not feel like the planes in SW:BF, fuck those things...
Player on player mechanics play well and I have no complaints. I "felt" a lot better in this area compared to how I feel when I play BF4. I've been out of BF for so long that playing BF4, I get my ass stomped unless I'm in a vehicle. The pace of the game in hand-to-hand is slower and more realistic to the time period. Being a few milliseconds slower in reaction doesn't mean you are going to get chewed up by an enemy. Whoever lands more shots or gets off the early grenade that isn't seen is likely going to come out alive. That isn't to say I didn't die a lot, because I did, but I usually felt like I could get back into the game quickly.
There is only 1 map right now but it was well setup for clustered team combats. Like BF games before it, you should play as a squad or a team in a vehicle when possible. The cap points are close enough to run between them, but a single person isn't going to own large segments of the map either. One spawn point is intentionally way out of the way. You either have to capture it with a vehicle or run out on foot (about a minute of running). If you hold it you get a vehicle or two, and a plane or two.
Spawns for vehicles and tanks are done from the spawn menu. When one is available, you get to choose what vehicle you want. There are few tanks, a few armored carriers, and some lighter/faster vehicle options. Planes come in attack (air-to-land), bomber, and fighter.
Horses didn't feel natural to me so I didn't try them more than a couple times. I think the mechanic works in the game but I didn't enjoy playing that mechanic.
I can't wait for more maps, blimps, and tanks. I'll absolutely pre-purchase based on my experience last night. I know SW:BF was a huge waste of money, but I really think they got BF1 right.
Oh, and the player controlled armored train.... FUCK YEAH!! Sure its on rails... because its supposed to be. I finally got into it last night in my second to last game and it was sooooooo much fun.
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Wed Aug 31, 2016 12:52 pm
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Sevnn
Candy Cane King
Joined: 22 Mar 2003
Posts: 7711
Location: Kyrat
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Spawns are random within a zone, but no, you select the zone/capture point you want to spawn to. If your capture point is contested you are spawned further out from it so you can't stop a cap just by spawning, you have to fight your way back in. You can also spawn on squad mates. It is MUCH more like BF4 than SW:BF.
Server Browser: Yes
Power Ups? What do you mean by this? There is a point system called war bonds that you earn, presumably to buy weapons. I think you can spend or swap out weapons in game right now but not from the main menu. I'm sure this is a limitation of the beta. As far as effects that make you run faster, shoot more accurately, etc (like in SW:BF), there is nothing like that.
When your team owns a cap that has vehicles, there is an icon outside of that spawn circle for each vehicle type (horse, land, air). When you click it you get a list of land or air vehicles to choose from. Once you select that it remembers it for the game so you don't have to do that again unless you want to change vehicle type. After you've clicked the vehicle icon in the main menu (and optionally changed the type of vehicle) you click spawn. You can also shortcut the process by double clicking the vehicle icon in the main menu to go with your current selection. Class spawn types are done in the same menu at the bottom.
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Wed Aug 31, 2016 1:56 pm
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